Pokémechanics
Sword & Shield

#674Pancham

Pancham as it appears in Sword & ShieldShiny Pancham as it appears in Sword & Shield
Species
Playful Pokémon
Type
Catch rate
220
Growth
Medium
Height
0.6 m
Weight
8.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Pancham

Sword
It chooses a Pangoro as its master and then imitates its master’s actions. This is how it learns to battle and hunt for prey.
Shield
Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.

Base stats

EVs: +1 Attack

HP67
Attack82
Defense62
Sp. Atk46
Sp. Def48
Speed43
Total348

Abilities

Iron Fist
Strengthens punch-based moves to 1.2× their power.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Scrappy (hidden)
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Locations

Sword
Max Raid
Dusty BowlLv 15-3040%
North Lake MilochLv 15-3080%
Overworld
East Lake AxewellLv 10-60100%
Rolling FieldsLv 7-60100%
Walking
Route 3Lv 8-1320%
West Lake AxewellLv 7-6070%
Shield
Max Raid
Dusty BowlLv 15-3040%
North Lake MilochLv 15-3080%
Overworld
East Lake AxewellLv 10-60100%
Rolling FieldsLv 7-60100%
Walking
Route 3Lv 8-1320%
West Lake AxewellLv 7-6070%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Arm Thrust
Physical
15
100
20
--
Hits 2-5 times in one turn.
8Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
12Circle Throw
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
16Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
20Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
24Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
28Vital Throw
Physical
70
--
10
--
Never misses.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
36Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
40Parting Shot
Status
--
100
20
100
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
44Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Quash
Status
--
100
15
--
Makes the target act last this turn.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
Storm Throw
Physical
60
100
10
--
Always scores a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon