Pokémechanics
Sword & Shield

#826Orbeetle

Orbeetle as it appears in Sword & ShieldShiny Orbeetle as it appears in Sword & Shield
Species
Seven Spot Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.4 m
Weight
40.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
50

Orbeetle

Sword
It’s famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power.
Shield
It emits psychic energy to observe and study what’s around it—and what’s around it can include things over six miles away.

Base stats

EVs: +3 Sp. Def

HP60
Attack45
Defense110
Sp. Atk80
Sp. Def120
Speed90
Total505

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Frisk
Reveals an opponent's held item upon entering battle.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

Sword
Max Raid
Bridge FieldLv 35-60100%
Dappled GroveLv 35-6060%
Max Dens in the Galar Wild AreaLv 4050%
Rolling FieldsLv 35-60100%
South Lake MilochLv 35-6080%
Overworld
Slumbering WealdLv 45-4715%
Walking
Lake of OutrageLv 50-6026%
Slumbering WealdLv 45-4715%
Roaming
Giant's CapLv 41-60100%
Shield
Max Raid
Bridge FieldLv 35-60100%
Dappled GroveLv 35-6060%
Max Dens in the Galar Wild AreaLv 4050%
Rolling FieldsLv 35-60100%
South Lake MilochLv 35-6080%
Overworld
Slumbering WealdLv 45-4715%
Walking
Lake of OutrageLv 50-6026%
Slumbering WealdLv 45-4715%
Roaming
Giant's CapLv 41-60100%
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 55-6015%
Forest of FocusLv 55-6015%
Training LowlandsLv 45-6055%
Workout SeaLv 55-6015%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 55-6015%
Forest of FocusLv 55-6015%
Training LowlandsLv 45-6055%
Workout SeaLv 55-6015%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.25
  • x2
  • x1
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
1Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
1Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
4Confuse Ray
Status
--
100
10
--
Confuses the target.
8Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
20Hypnosis
Status
--
60
20
--
Puts the target to sleep.
24Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
28Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
32Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
36Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40After You
Status
--
--
15
--
Makes the target act next this turn.
44Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
48Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM69Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM91Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR18Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.