Pokémechanics
Sword & Shield

#274Nuzleaf

Nuzleaf as it appears in Sword & ShieldShiny Nuzleaf as it appears in Sword & Shield
Species
Wily Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
1.0 m
Weight
28.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Nuzleaf

Sword
It lives deep in forests. With the leaf on its head, it makes a flute whose song makes listeners uneasy.
Shield
They live in holes bored in large trees. The sound of Nuzleaf’s grass flute fills listeners with dread.

Base stats

EVs: +2 Attack

HP70
Attack70
Defense40
Sp. Atk60
Sp. Def40
Speed60
Total340

Abilities

Chlorophyll
Doubles Speed during strong sunlight.
Early Bird
Makes sleep pass twice as quickly.
Pickpocket (hidden)
Steals attacking Pokémon's held items on contact.

Locations

Sword
Max Raid
Bridge FieldLv 25-4040%
Dappled GroveLv 25-40100%
Stony WildernessLv 25-4040%
Overworld
Dappled GroveLv 13-60100%
Giant's SeatLv 33-60100%
South Lake MilochLv 14-6020%
Walking
Giant's CapLv 27-6080%
Giant's SeatLv 30-6030%
Rolling FieldsLv 7-6080%
Route 5Lv 16-1820%
Shield
Trade from Sword
Isle of Armor (Sword)
Trade from Sword
Isle of Armor (Shield)
Trade from Sword
Crown Tundra (Sword)
Trade from Sword
Crown Tundra (Shield)
Trade from Sword

Damage taken

  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x4
  • x0.5
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Explosion
Physical
250
100
5
--
User faints.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
1Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
1Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
9Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
12Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
18Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
24Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
30Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
36Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
43Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
50Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
57Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM12Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM88Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR50Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet