Pokémechanics
Sword & Shield

#877Morpeko

Morpeko as it appears in Sword & ShieldShiny Morpeko as it appears in Sword & Shield
Species
Two-Sided Pokémon
Type
Catch rate
180
Growth
Medium
Height
0.3 m
Weight
3.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
50

Morpeko

Sword
As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.
Shield
It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.

Base stats

EVs: +2 Speed

HP58
Attack95
Defense58
Sp. Atk70
Sp. Def58
Speed97
Total436

Abilities

Hunger Switch
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

Locations

Sword
Max Raid
Giant's MirrorLv 55-605%
Lake of OutrageLv 55-6010%
Motostoke RiverbankLv 55-605%
Overworld
Lake of OutrageLv 55-608%
Route 7Lv 37-415%
Walking
Route 9Lv 40-445%
Shield
Max Raid
Giant's MirrorLv 55-605%
Lake of OutrageLv 55-6010%
Motostoke RiverbankLv 55-605%
Overworld
Lake of OutrageLv 55-608%
Route 7Lv 37-415%
Walking
Route 9Lv 40-445%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 25-4045%
Fields of HonorLv 25-4045%
Forest of FocusLv 25-4045%
Honeycalm SeaLv 25-4045%
Overworld
Challenge BeachLv 10-6070%
Roaming
Challenge BeachLv 25-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 25-4045%
Fields of HonorLv 25-4045%
Forest of FocusLv 25-4045%
Honeycalm SeaLv 25-4045%
Overworld
Challenge BeachLv 10-6070%
Roaming
Challenge BeachLv 25-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Overworld
Ballimere LakeLv 60-6520%
Roaming
Ballimere LakeLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Overworld
Ballimere LakeLv 60-6520%
Roaming
Ballimere LakeLv 65100%

Damage taken

  • x1
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x2
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
5Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
10Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
15Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
20Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
25Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
30Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
35Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
40Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
45Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
50Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
55Aura Wheel
Physical
110
100
10
100
Raises the user's Speed by 1 stage. In Full Belly Mode, this move is Electric type. In Hangry Mode, this move is Dark type.
60Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Parting Shot
Status
--
100
20
100
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Quash
Status
--
100
15
--
Makes the target act last this turn.
Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Scarlet & Violet