Pokémechanics
Sword & Shield

#462Magnezone

Magnezone as it appears in Sword & ShieldShiny Magnezone as it appears in Sword & Shield
Species
Magnet Area Pokémon
Type
Catch rate
30
Growth
Medium
Height
1.2 m
Weight
180.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Magnezone

Sword
Some say that Magnezone receives signals from space via the antenna on its head and that it’s being controlled by some mysterious being.
Shield
It’s thought that a special magnetic field changed the molecular structure of this Pokémon’s body, and that’s what caused the Pokémon’s evolution.

Base stats

EVs: +3 Sp. Atk

HP70
Attack70
Defense115
Sp. Atk130
Sp. Def90
Speed60
Total535

Abilities

Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Brawlers' CaveLv 55-6015%
Challenge BeachLv 55-6030%
Courageous CavernLv 55-6015%
Fields of HonorLv 55-6030%
Forest of FocusLv 55-6030%
Honeycalm SeaLv 55-6030%
Stepping-Stone SeaLv 55-6015%
Roaming
Challenge BeachLv 36-60100%
Insular SeaLv 50-60100%
Loop LagoonLv 50-60100%
Isle of Armor (Shield)
Max Raid
Brawlers' CaveLv 55-6015%
Challenge BeachLv 55-6030%
Courageous CavernLv 55-6015%
Fields of HonorLv 55-6030%
Forest of FocusLv 55-6030%
Honeycalm SeaLv 55-6030%
Stepping-Stone SeaLv 55-6015%
Roaming
Challenge BeachLv 36-60100%
Insular SeaLv 50-60100%
Loop LagoonLv 50-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x0.5
  • x2
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x1
  • x0.25
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1Magnetic Flux
Status
--
--
20
--
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
1Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
1Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
12Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
16Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
20Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
34Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
46Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
52Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
58Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
64Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR19Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet