Pokémechanics
Sword & Shield

#272Ludicolo

Ludicolo as it appears in Sword & ShieldShiny Ludicolo as it appears in Sword & Shield
Species
Carefree Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.5 m
Weight
55.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Ludicolo

Sword
The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful.
Shield
If it hears festive music, it begins moving in rhythm in order to amplify its power.

Base stats

EVs: +3 Sp. Def

HP80
Attack70
Defense70
Sp. Atk90
Sp. Def100
Speed70
Total480

Abilities

Swift Swim
Doubles Speed during rain.
Rain Dish
Heals for 1/16 max HP after each turn during rain.
Own Tempo (hidden)
Prevents confusion.

Locations

Sword
Trade from Shield
Shield
Max Raid
Bridge FieldLv 55-6015%
Dappled GroveLv 35-60100%
Stony WildernessLv 55-6015%
Roaming
Dappled GroveLv 34-60100%
Isle of Armor (Sword)
Trade from Shield
Isle of Armor (Shield)
Trade from Shield
Crown Tundra (Sword)
Trade from Shield
Crown Tundra (Shield)
Trade from Shield

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
1Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
1Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
1Knock Off
Physical
65
100
20
--
Target drops its held item.
1Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
1Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
1Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
1Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
1Teeter Dance
Status
--
100
20
--
Confuses the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR14Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR71Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet