Pokémechanics
Sword & Shield

#727Incineroar

Incineroar as it appears in Sword & ShieldShiny Incineroar as it appears in Sword & Shield
Species
Heel Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.8 m
Weight
83.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
15
Base friendship
70

Incineroar

Sword
It excels at violent, no-holds-barred battles. The temperature of the flames that issue from its navel exceeds 3,600 degrees Fahrenheit.
Shield
Incineroar’s rough and aggressive behavior is its most notable trait, but the way it helps out small Pokémon shows that it has a kind side as well.

Base stats

EVs: +3 Attack

HP95
Attack115
Defense90
Sp. Atk80
Sp. Def90
Speed60
Total530

Abilities

Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Intimidate (hidden)
Lowers opponents' Attack one stage upon entering battle.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
1Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
1Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
1Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
9Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
12Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
15Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
20Double Kick
Physical
30
100
30
--
Hits twice in one turn.
25Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
30Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
32Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
44Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
51Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
58Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR18Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR41Blaze Kick
Physical
85
90
10
10
Has an increased chance for a critical hit and a chance to burn the target.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR88Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR93Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Blast Burn
Special
150
90
5
--
User foregoes its next turn to recharge.
Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
Fire Pledge
Special
80
100
10
--
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet