Pokémechanics
Sword & Shield

#250Ho-Oh

Ho-Oh as it appears in Sword & ShieldShiny Ho-Oh as it appears in Sword & Shield
Species
Rainbow Pokémon
Type
Catch rate
3
Growth
Slow
Height
3.8 m
Weight
199.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +3 Sp. Def

HP106
Attack130
Defense90
Sp. Atk110
Sp. Def154
Speed90
Total680

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Regenerator (hidden)
Heals for 1/3 max HP upon switching out.

Locations

Sword
Requires Crown Tundra (Sword)
Shield
Requires Crown Tundra (Sword)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 70100%
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x4
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
1Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
9Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
18Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
27Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
36Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
45Recover
Status
--
--
5
--
Heals the user by half its max HP.
54Sacred Fire
Physical
100
95
5
50
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
63Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
72Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
81Future Sight
Special
120
100
10
--
Hits the target two turns later.
90Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
99Burn Up
Special
130
100
5
--
Removes the user’s Fire type after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR66Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet