Pokémechanics
Sword & Shield

#768Golisopod

Golisopod as it appears in Sword & ShieldShiny Golisopod as it appears in Sword & Shield
Species
Hard Scale Pokémon
Type
Catch rate
45
Growth
Medium
Height
2.0 m
Weight
108.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Golisopod

Sword
It will do anything to win, taking advantage of every opening and finishing opponents off with the small claws on its front legs.
Shield
They live in sunken ships or in holes in the seabed. When Golisopod and Grapploct battle, the loser becomes the winner’s meal.

Base stats

EVs: +2 Defense

HP75
Attack125
Defense140
Sp. Atk60
Sp. Def90
Speed40
Total530

Abilities

Emergency Exit
This Pokémon automatically switches out when its HP drops below half.

Locations

Sword
Max Raid
Bridge FieldLv 45-60100%
Dappled GroveLv 45-6060%
Rolling FieldsLv 45-60100%
South Lake MilochLv 45-6070%
Overworld
Lake of OutrageLv 55-6024%
Roaming
Bridge FieldLv 50-60100%
Giant's CapLv 60100%
Shield
Max Raid
Bridge FieldLv 45-60100%
Dappled GroveLv 45-6060%
Rolling FieldsLv 45-60100%
South Lake MilochLv 45-6070%
Overworld
Lake of OutrageLv 55-6024%
Roaming
Bridge FieldLv 50-60100%
Giant's CapLv 60100%
Isle of Armor (Sword)
Roaming
Challenge BeachLv 36-60100%
Courageous CavernLv 32-60100%
Isle of Armor (Shield)
Roaming
Challenge BeachLv 36-60100%
Courageous CavernLv 32-60100%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
1Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
4Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
8Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
12Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
16Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
20Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
24Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
28Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
32Razor Shell
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
36Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
40Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
44Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM83Razor Shell
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR18Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR87Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon