Pokémechanics
Sword & Shield

#055Golduck

Golduck as it appears in Sword & ShieldShiny Golduck as it appears in Sword & Shield
Species
Duck Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.7 m
Weight
76.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Golduck

Sword
This Pokémon lives in gently flowing rivers. It paddles through the water with its long limbs, putting its graceful swimming skills on display.
Shield
Old tales tell of Golduck punishing those that defiled its river. The guilty were dragged into the water and taken away.

Base stats

EVs: +2 Sp. Atk

HP80
Attack82
Defense78
Sp. Atk95
Sp. Def80
Speed85
Total500

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim (hidden)
Doubles Speed during rain.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-60100%
Courageous CavernLv 35-60100%
Forest of FocusLv 35-60100%
Soothing WetlandsLv 35-60100%
Roaming
Brawlers' CaveLv 26-60100%
Challenge BeachLv 27-60100%
Forest of FocusLv 26-60100%
Training LowlandsLv 26-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 35-60100%
Courageous CavernLv 35-60100%
Forest of FocusLv 35-60100%
Soothing WetlandsLv 35-60100%
Roaming
Brawlers' CaveLv 26-60100%
Challenge BeachLv 27-60100%
Forest of FocusLv 26-60100%
Training LowlandsLv 26-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
9Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
12Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
15Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
18Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
21Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
24Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
27Soak
Status
--
100
20
--
Changes the target’s type to Water.
30Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
36Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
40Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
45Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Flip Turn
Physical
60
100
20
100
User must switch out after attacking.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet