Pokémechanics
Sword & Shield

#309Electrike

Electrike as it appears in Sword & ShieldShiny Electrike as it appears in Sword & Shield
Species
Lightning Pokémon
Type
Catch rate
120
Growth
Slow
Height
0.6 m
Weight
15.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Electrike

Sword
It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
Shield
It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.

Base stats

EVs: +1 Speed

HP40
Attack45
Defense40
Sp. Atk65
Sp. Def40
Speed65
Total295

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Minus (hidden)
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Locations

Sword
Max Raid
Giant's CapLv 15-2035%
Hammerlocke HillsLv 15-2035%
Motostoke RiverbankLv 15-2035%
Overworld
Dappled GroveLv 13-6050%
Dusty BowlLv 42-60100%
East Lake AxewellLv 10-60100%
Giant's MirrorLv 42-60100%
Giant's SeatLv 33-60100%
Rolling FieldsLv 7-60100%
Route 4Lv 14-1630%
West Lake AxewellLv 8-6020%
Walking
East Lake AxewellLv 8-6060%
Rolling FieldsLv 7-6070%
South Lake MilochLv 11-6080%
Watchtower RuinsLv 11-6080%
West Lake AxewellLv 7-6080%
Shield
Max Raid
Giant's CapLv 15-2035%
Hammerlocke HillsLv 15-2035%
Motostoke RiverbankLv 15-2035%
Overworld
Dappled GroveLv 13-6050%
Dusty BowlLv 42-60100%
East Lake AxewellLv 10-60100%
Giant's MirrorLv 42-60100%
Giant's SeatLv 33-60100%
Rolling FieldsLv 7-60100%
Route 4Lv 14-1630%
West Lake AxewellLv 8-6020%
Walking
East Lake AxewellLv 8-6060%
Rolling FieldsLv 7-6070%
South Lake MilochLv 11-6080%
Watchtower RuinsLv 11-6080%
West Lake AxewellLv 7-6080%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
4Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
8Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
12Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
16Shock Wave
Special
60
--
20
--
Never misses.
20Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
24Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
28Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
32Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
36Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
40Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
44Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
Switcheroo
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl