Pokémechanics
Sword & Shield

#477Dusknoir

Dusknoir as it appears in Sword & ShieldShiny Dusknoir as it appears in Sword & Shield
Species
Gripper Pokémon
Type
Catch rate
45
Growth
Fast
Height
2.2 m
Weight
106.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Dusknoir

Sword
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Shield
With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.

Base stats

EVs: +1 Defense, +2 Sp. Def

HP45
Attack100
Defense135
Sp. Atk65
Sp. Def135
Speed45
Total525

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Frisk (hidden)
Reveals an opponent's held item upon entering battle.

Locations

Sword
Max Raid
Giant's MirrorLv 55-6015%
South Lake MilochLv 55-6015%
Stony WildernessLv 55-6015%
Roaming
Stony WildernessLv 60100%
Shield
Max Raid
Giant's MirrorLv 55-6015%
South Lake MilochLv 55-6015%
Stony WildernessLv 55-6015%
Roaming
Stony WildernessLv 60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Shadow Punch
Physical
60
--
20
--
Never misses.
1Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
12Confuse Ray
Status
--
100
10
--
Confuses the target.
16Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
20Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
24Will-O-Wisp
Status
--
85
15
--
Burns the target.
28Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
32Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
36Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
42Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
48Future Sight
Special
120
100
10
--
Hits the target two turns later.
54Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR14Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR93Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet