Pokémechanics
Sword & Shield

#554Galarian Darumaka

Galarian Darumaka as it appears in Sword & ShieldShiny Galarian Darumaka as it appears in Sword & Shield
Species
Zen Charm Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
0.7 m
Weight
40.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack

HP70
Attack90
Defense45
Sp. Atk15
Sp. Def45
Speed50
Total315

Abilities

Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Inner Focus (hidden)
Prevents flinching.

Locations

Sword
Max Raid
Dusty BowlLv 15-3055%
Giant's CapLv 15-30100%
Hammerlocke HillsLv 15-3050%
Lake of OutrageLv 25-3020%
Stony WildernessLv 15-3055%
Walking
Route 8Lv 38-415%
Route 10Lv 43-4610%
Shield
Trade from Sword
Isle of Armor (Sword)
Trade from Sword
Isle of Armor (Shield)
Trade from Sword
Crown Tundra (Sword)
Max Raid
Frigid SeaLv 15-30100%
Giant's BedLv 15-30100%
Slippery SlopeLv 15-30100%
Snowslide SlopeLv 15-30100%
Overworld
Snowslide SlopeLv 60-6510%
Crown Tundra (Shield)
Trade from Sword

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
8Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
12Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
16Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
20Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
24Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
28Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
32Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
36Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
40Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
44Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
48Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Flame Wheel
Physical
60
100
25
10
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Freeze-Dry
Special
70
100
20
10
Super-effective against Water.
Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.