Pokémechanics
Sword & Shield

#554Darumaka

Darumaka as it appears in Sword & ShieldShiny Darumaka as it appears in Sword & Shield
Species
Zen Charm Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
0.6 m
Weight
37.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Darumaka

Sword
It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.
Shield
This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.

Base stats

EVs: +1 Attack

HP70
Attack90
Defense45
Sp. Atk15
Sp. Def45
Speed50
Total315

Abilities

Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Inner Focus (hidden)
Prevents flinching.

Locations

Sword
Requires Isle of Armor (Sword)
Shield
Requires Isle of Armor (Sword)
Isle of Armor (Sword)
Npc Trade
Random caves across the Isle of ArmorLv 15100%
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
8Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
12Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
16Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
20Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
24Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
28Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
32Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
36Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
40Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
44Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
48Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Flame Wheel
Physical
60
100
25
10
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon