- Species
- Gulp Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium
- Height
- 0.8 m
- Weight
- 18.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 50
Cramorant
- Sword
- It’s so strong that it can knock out some opponents in a single hit, but it also may forget what it’s battling midfight.
- Shield
- This hungry Pokémon swallows Arrokuda whole. Occasionally, it makes a mistake and tries to swallow a Pokémon other than its preferred prey.
Base stats
EVs: +2 Sp. Def
| HP | 70 | |
|---|---|---|
| Attack | 85 | |
| Defense | 55 | |
| Sp. Atk | 85 | |
| Sp. Def | 95 | |
| Speed | 85 | |
| Total | 475 |
Abilities
- Gulp Missile
- If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Locations
- Sword
- Max Raid
OverworldGiant's Cap Lv 55-60 5% Hammerlocke Hills Lv 55-60 5%
WalkingBridge Field Lv 27-60 4% Stony Wilderness Lv 28-60 20%
RoamingLake of Outrage Lv 50-60 50% Route 9 Lv 38-43 80% Axew's Eye Lv 65 100% - Shield
- Max Raid
OverworldGiant's Cap Lv 55-60 5% Hammerlocke Hills Lv 55-60 5%
WalkingBridge Field Lv 27-60 4% Stony Wilderness Lv 28-60 20%
RoamingLake of Outrage Lv 50-60 50% Route 9 Lv 38-43 80% Axew's Eye Lv 65 100% - Isle of Armor (Sword)
- Max Raid
Overworld (water)Challenge Beach Lv 35-50 40% Courageous Cavern Lv 35-50 40% Forest of Focus Lv 35-50 40% Soothing Wetlands Lv 35-50 40%
RoamingForest of Focus Lv 40-60 20% Training Lowlands Lv 40-60 20% Challenge Beach Lv 24-60 100% Forest of Focus Lv 20-60 100% - Isle of Armor (Shield)
- Max Raid
Overworld (water)Challenge Beach Lv 35-50 40% Courageous Cavern Lv 35-50 40% Forest of Focus Lv 35-50 40% Soothing Wetlands Lv 35-50 40%
RoamingForest of Focus Lv 40-60 20% Training Lowlands Lv 40-60 20% Challenge Beach Lv 24-60 100% Forest of Focus Lv 20-60 100% - Crown Tundra (Sword)
- Dynamax Adventure
Max Lair Lv 65 100% - Crown Tundra (Shield)
- Dynamax Adventure
Max Lair Lv 65 100%
Damage taken
- x1
- x0.5
- x1
- x1
- x0
- x2
- x0.5
- x1
- x0.5
- x0.5
- x0.5
- x1
- x4
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Belch | Special | 120 | 90 | 10 | -- | ||
Can only be used after the user has eaten a berry. | ||||||||
| 1 | Peck | Physical | 35 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Spit Up | Special | -- | 100 | 10 | -- | ||
Power is 100 times the amount of energy Stockpiled. | ||||||||
| 1 | Stockpile | Status | -- | -- | 20 | -- | ||
Stores energy up to three times for use with Spit Up and Swallow. | ||||||||
| 1 | Swallow | Status | -- | -- | 10 | -- | ||
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||||||
| 7 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 14 | Fury Attack | Physical | 15 | 85 | 20 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 21 | Pluck | Physical | 60 | 100 | 20 | -- | ||
If target has a berry, inflicts double damage and uses the berry. | ||||||||
| 28 | Dive | Physical | 80 | 100 | 10 | -- | ||
User dives underwater, dodging all attacks, and hits next turn. | ||||||||
| 35 | Drill Peck | Physical | 80 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 42 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| 49 | Thrash | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | ||||||||
| 56 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Aqua Ring | Status | -- | -- | 20 | -- | ||
Restores 1/16 of the user’s max HP each turn. | |||||||
| Defog | Status | -- | -- | 15 | -- | ||
Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |||||||
| Feather Dance | Status | -- | 100 | 15 | -- | ||
Lowers the target’s Attack by two stages. | |||||||
| Roost | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Fly | Physical | 90 | 95 | 15 | -- | ||
User flies high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM23 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM27 | Icy Wind | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM30 | Steel Wing | Physical | 70 | 90 | 25 | 10 | ||
Has a chance to raise the user’s Defense by one stage. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM36 | Whirlpool | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM45 | Dive | Physical | 80 | 100 | 10 | -- | ||
User dives underwater, dodging all attacks, and hits next turn. | ||||||||
| TM46 | Weather Ball | Special | 50 | 100 | 10 | -- | ||
If there be weather, this move has doubled power and the weather’s type. | ||||||||
| TM58 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM95 | Air Slash | Special | 75 | 95 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TR03 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR04 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| TR05 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TR06 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TR12 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TR17 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR21 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR35 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| TR39 | Superpower | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | ||||||||
| TR66 | Brave Bird | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TR84 | Scald | Special | 80 | 100 | 15 | 30 | ||
Has a chance to burn the target. | ||||||||
| TR89 | Hurricane | Special | 110 | 70 | 10 | 30 | ||
Has a chance to confuse the target. | ||||||||
| TR95 | Throat Chop | Physical | 80 | 100 | 15 | 100 | ||
Prevents the target from using sound-based moves for two turns. | ||||||||
| TR98 | Liquidation | Physical | 85 | 100 | 10 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Dual Wingbeat | Physical | 40 | 90 | 10 | 100 | ||
Hits twice in one turn. | |||||||