Pokémechanics
Sword & Shield

#534Conkeldurr

Conkeldurr as it appears in Sword & ShieldShiny Conkeldurr as it appears in Sword & Shield
Species
Muscular Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.4 m
Weight
87.0 kg
Gender
75% ♂ 25% ♀
Egg cycles
20
Base friendship
70

Conkeldurr

Sword
Concrete mixed by Conkeldurr is much more durable than normal concrete, even when the compositions of the two materials are the same.
Shield
When going all out, this Pokémon throws aside its concrete pillars and leaps at opponents to pummel them with its fists.

Base stats

EVs: +3 Attack

HP105
Attack140
Defense95
Sp. Atk55
Sp. Def65
Speed45
Total505

Abilities

Guts
Increases Attack to 1.5× with a major status ailment.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Iron Fist (hidden)
Strengthens punch-based moves to 1.2× their power.

Locations

Sword
Max Raid
Rolling FieldsLv 45-6045%
South Lake MilochLv 45-6045%
Stony WildernessLv 45-6045%
Roaming
Motostoke RiverbankLv 55-60100%
Shield
Max Raid
Rolling FieldsLv 55-6010%
South Lake MilochLv 55-6010%
Stony WildernessLv 55-6010%
Roaming
Motostoke RiverbankLv 55-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 45-6090%
Frigid SeaLv 45-6090%
Frostpoint FieldLv 45-6090%
Giant's BedLv 45-6090%
Snowslide SlopeLv 45-6090%
Roaming
Giant's BedLv 65100%
Giant's FootLv 67100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 45-60100%
Frigid SeaLv 45-60100%
Frostpoint FieldLv 45-60100%
Giant's BedLv 45-60100%
Snowslide SlopeLv 45-60100%
Roaming
Giant's BedLv 65100%
Giant's FootLv 67100%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
12Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
16Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
20Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
24Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
30Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
36Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
42Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
48Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
54Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
60Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM54Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet