- Species
- Tantrum Pokémon
- Type
- Catch rate
- 180
- Growth
- Medium Slow
- Height
- 0.6 m
- Weight
- 4.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 25
- Base friendship
- 50
Clobbopus
- Sword
- It’s very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land.
- Shield
- Its tentacles tear off easily, but it isn’t alarmed when that happens—it knows they’ll grow back. It’s about as smart as a three-year-old.
Base stats
EVs: +1 Attack
| HP | 50 | |
|---|---|---|
| Attack | 68 | |
| Defense | 60 | |
| Sp. Atk | 50 | |
| Sp. Def | 50 | |
| Speed | 32 | |
| Total | 310 |
Abilities
- Limber
- Prevents paralysis.
- Technician (hidden)
- Strengthens moves of 60 base power or less to 1.5× their power.
Locations
- Sword
- Max Raid
OverworldDusty Bowl Lv 15-30 50% North Lake Miloch Lv 15-30 100% Route 9 Lv 39-44 100% - Shield
- Max Raid
OverworldDusty Bowl Lv 15-30 50% North Lake Miloch Lv 15-30 100% Route 9 Lv 39-44 100% - Isle of Armor (Sword)
- Max Raid
OverworldChallenge Beach Lv 15-30 65% Challenge Road Lv 15-30 65% Fields of Honor Lv 15-30 65% Honeycalm Sea Lv 15-30 65%
Overworld (water)Loop Lagoon Lv 16-60 100%
WalkingCourageous Cavern Lv 40-60 80% Loop Lagoon Lv 19-60 100% - Isle of Armor (Shield)
- Max Raid
OverworldChallenge Beach Lv 15-30 65% Challenge Road Lv 15-30 65% Fields of Honor Lv 15-30 65% Honeycalm Sea Lv 15-30 65%
Overworld (water)Loop Lagoon Lv 16-60 100%
WalkingCourageous Cavern Lv 40-60 80% Loop Lagoon Lv 19-60 100% - Crown Tundra (Sword)
- Trade from Sword, Shield
- Crown Tundra (Shield)
- Trade from Sword, Shield
Damage taken
- x1
- x1
- x2
- x1
- x1
- x0.5
- x0.5
- x1
- x1
- x1
- x1
- x1
- x1
- x2
- x1
- x1
- x0.5
- x2
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 5 | Feint | Physical | 30 | 100 | 10 | -- | ||
Hits through Protect and Detect. | ||||||||
| 10 | Bind | Physical | 15 | 85 | 20 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| 15 | Detect | Status | -- | -- | 5 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| 20 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| 25 | Bulk Up | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Defense by one stage. | ||||||||
| 30 | Submission | Physical | 80 | 80 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| 35 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| 40 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 45 | Superpower | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Circle Throw | Physical | 60 | 90 | 10 | -- | ||
Ends wild battles. Forces trainers to switch Pokémon. | |||||||
| Pain Split | Status | -- | -- | 20 | -- | ||
Sets the user’s and targets’s HP to the average of their current HP. | |||||||
| Power-Up Punch | Physical | 40 | 100 | 20 | 100 | ||
Raises the user’s Attack by one stage after inflicting damage. | |||||||
| Seismic Toss | Physical | -- | 100 | 20 | -- | ||
Inflicts damage equal to the user’s level. | |||||||
| Soak | Status | -- | 100 | 20 | -- | ||
Changes the target’s type to Water. | |||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM00 | Mega Punch | Physical | 80 | 85 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM04 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM42 | Revenge | Physical | 60 | 100 | 10 | -- | ||
Inflicts double damage if the user takes damage before attacking this turn. | ||||||||
| TM43 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM45 | Dive | Physical | 80 | 100 | 10 | -- | ||
User dives underwater, dodging all attacks, and hits next turn. | ||||||||
| TM53 | Mud Shot | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM55 | Brine | Special | 65 | 100 | 10 | -- | ||
Has double power against Pokémon that have less than half their max HP remaining. | ||||||||
| TM57 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM79 | Retaliate | Physical | 70 | 100 | 5 | -- | ||
Has double power if a friendly Pokémon fainted last turn. | ||||||||
| TR01 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR16 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR21 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR39 | Superpower | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | ||||||||
| TR45 | Muddy Water | Special | 90 | 85 | 10 | 30 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| TR48 | Bulk Up | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Defense by one stage. | ||||||||
| TR53 | Close Combat | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | ||||||||
| TR64 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR85 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| TR98 | Liquidation | Physical | 85 | 100 | 10 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Coaching | Status | -- | -- | 10 | 100 | ||
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | |||||||