Pokémechanics
Sword & Shield

#659Bunnelby

Bunnelby as it appears in Sword & ShieldShiny Bunnelby as it appears in Sword & Shield
Species
Digging Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.4 m
Weight
5.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Bunnelby

Sword
It excels at digging holes. Using its ears, it can dig a nest 33 feet deep in one night.
Shield
It’s very sensitive to danger. The sound of Corviknight’s flapping will have Bunnelby digging a hole to hide underground in moments.

Base stats

EVs: +1 Speed

HP38
Attack36
Defense38
Sp. Atk32
Sp. Def36
Speed57
Total237

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Huge Power (hidden)
Doubles Attack in battle.

Locations

Sword
Max Raid
Bridge FieldLv 15-2035%
East Lake AxewellLv 15-2070%
Motostoke RiverbankLv 15-2035%
Rolling FieldsLv 15-2070%
Overworld
Dappled GroveLv 13-60100%
Giant's CapLv 28-60100%
North Lake MilochLv 26-60100%
Rolling FieldsLv 7-60100%
West Lake AxewellLv 8-6090%
Walking
Dappled GroveLv 11-60100%
East Lake AxewellLv 8-6060%
Rolling FieldsLv 7-60100%
West Lake AxewellLv 7-6060%
Shield
Max Raid
Bridge FieldLv 15-2035%
East Lake AxewellLv 15-2070%
Motostoke RiverbankLv 15-2035%
Rolling FieldsLv 15-2070%
Overworld
Dappled GroveLv 13-60100%
Giant's CapLv 28-60100%
North Lake MilochLv 26-60100%
Rolling FieldsLv 7-60100%
West Lake AxewellLv 8-6090%
Walking
Dappled GroveLv 11-60100%
East Lake AxewellLv 8-6060%
Rolling FieldsLv 7-60100%
West Lake AxewellLv 7-6060%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
3Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
9Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
15Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
18Double Kick
Physical
30
100
30
--
Hits twice in one turn.
21Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
24Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
27Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
30Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
33Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
36Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
39Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon