Pokémechanics
Sword & Shield

#436Bronzor

Bronzor as it appears in Sword & ShieldShiny Bronzor as it appears in Sword & Shield
Species
Bronze Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.5 m
Weight
60.5 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Bronzor

Sword
It appears in ancient ruins. The pattern on its body doesn’t come from any culture in the Galar region, so it remains shrouded in mystery.
Shield
Polishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.

Base stats

EVs: +1 Defense

HP57
Attack24
Defense86
Sp. Atk24
Sp. Def86
Speed23
Total300

Abilities

Levitate
Evades Ground moves.
Heatproof
Halves damage from Fire moves and burns.
Heavy Metal (hidden)
Doubles the Pokémon's weight.

Locations

Sword
Max Raid
Dusty BowlLv 15-3085%
Giant's SeatLv 15-40100%
Hammerlocke HillsLv 15-40100%
Motostoke RiverbankLv 25-3020%
Stony WildernessLv 15-40100%
Overworld
Bridge FieldLv 27-6040%
Giant's SeatLv 33-60100%
South Lake MilochLv 14-60100%
Walking
Giant's SeatLv 30-60100%
Shield
Max Raid
Dusty BowlLv 15-3085%
Giant's SeatLv 15-40100%
Hammerlocke HillsLv 15-40100%
Motostoke RiverbankLv 25-3020%
Stony WildernessLv 15-40100%
Overworld
Bridge FieldLv 27-6040%
Giant's SeatLv 33-60100%
South Lake MilochLv 14-60100%
Stony WildernessLv 28-60100%
Walking
Giant's SeatLv 30-60100%
Isle of Armor (Sword)
Max Raid
Brawlers' CaveLv 25-4055%
Courageous CavernLv 25-4055%
Stepping-Stone SeaLv 25-4055%
Isle of Armor (Shield)
Max Raid
Brawlers' CaveLv 25-4055%
Courageous CavernLv 25-4055%
Stepping-Stone SeaLv 25-4055%
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 25-4055%
Giant's BedLv 25-4055%
Path to the PeakLv 25-4055%
Snowslide SlopeLv 25-4055%
Walking
Giant's FootLv 60-65100%
Three-Point PassLv 60-65100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 25-4055%
Giant's BedLv 25-4055%
Path to the PeakLv 25-4055%
Snowslide SlopeLv 25-4055%
Walking
Giant's FootLv 60-65100%
Three-Point PassLv 60-65100%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Confuse Ray
Status
--
100
10
--
Confuses the target.
8Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
12Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
16Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
20Hypnosis
Status
--
60
20
--
Puts the target to sleep.
24Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
28Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
32Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
36Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
40Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
44Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM62Speed Swap
Status
--
--
10
--
Exchanges the user’s Speed with the target’s.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet