Pokémechanics
Sword & Shield

#257Blaziken

Blaziken as it appears in Sword & ShieldShiny Blaziken as it appears in Sword & Shield
Species
Blaze Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.9 m
Weight
52.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +3 Attack

HP80
Attack120
Defense70
Sp. Atk110
Sp. Def70
Speed80
Total530

Abilities

Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Speed Boost (hidden)
Raises Speed one stage after each turn.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Double Kick
Physical
30
100
30
--
Hits twice in one turn.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
12Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
15Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
20Aerial Ace
Physical
60
--
20
--
Never misses.
25Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
30Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
35Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
42Blaze Kick
Physical
85
90
10
10
Has an increased chance for a critical hit and a chance to burn the target.
49Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
56Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
63Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR41Blaze Kick
Physical
85
90
10
10
Has an increased chance for a critical hit and a chance to burn the target.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR56Aura Sphere
Special
80
--
20
--
Never misses.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR66Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR88Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Blast Burn
Special
150
90
5
--
User foregoes its next turn to recharge.
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Fire Pledge
Special
80
100
10
--
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet