Pokémechanics
Sun & Moon

#791Solgaleo

Solgaleo as it appears in Sun & MoonShiny Solgaleo as it appears in Sun & Moon
Species
Sunne Pokémon
Type
Catch rate
45
Growth
Slow
Height
3.4 m
Weight
230.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Solgaleo

Sun
It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday.
Moon
This Pokémon is said to be a male evolution of Cosmog. At the activation of its third eye, it departs for another world.

Base stats

EVs: +3 Attack

HP137
Attack137
Defense107
Sp. Atk113
Sp. Def89
Speed97
Total680

Abilities

Full Metal Body
Other Pokémon cannot lower this Pokémon's stats.

Locations

Sun
Static
Altar of the SunneLv 55100%
Moon
Trade from Sun

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Sunsteel Strike
Physical
100
100
5
--
Cannot be disrupted by abilities.
1Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Sunsteel Strike
Physical
100
100
5
--
Cannot be disrupted by abilities.
1Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
1Wake-Up Slap
Physical
70
100
10
--
If the target is asleep, has double power and wakes it up.
7Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
13Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
19Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
23Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
31Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
37Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
43Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
47Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
59Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
61Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
67Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
73Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.

Other generations

Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet