Pokémechanics
Sun & Moon

#474Porygon-Z

Porygon-Z as it appears in Sun & MoonShiny Porygon-Z as it appears in Sun & Moon
Species
Virtual Pokémon
Type
Catch rate
30
Growth
Medium
Height
0.9 m
Weight
34.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Porygon-Z

Sun
In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.
Moon
Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.

Base stats

EVs: +3 Sp. Atk

HP85
Attack80
Defense70
Sp. Atk135
Sp. Def75
Speed90
Total535

Abilities

Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Conversion
Status
--
--
30
--
User’s type changes to the type of one of its moves at random.
1Conversion 2
Status
--
--
30
--
Changes the user’s type to a random type either resistant or immune to the last move used against it.
1Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
1Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
1Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
7Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
18Recover
Status
--
--
5
--
Heals the user by half its max HP.
23Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
29Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
34Embargo
Status
--
100
15
--
Target cannot use held items.
40Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
50Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
56Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
62Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
67Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet