Pokémechanics
Sun & Moon

#800Necrozma

Necrozma as it appears in Sun & MoonShiny Necrozma as it appears in Sun & Moon
Species
Prism Pokémon
Type
Catch rate
255
Growth
Slow
Height
2.4 m
Weight
230.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Necrozma

Sun
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
Moon
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.

Base stats

EVs: +1 Attack, +2 Sp. Atk

HP97
Attack107
Defense101
Sp. Atk127
Sp. Def89
Speed79
Total600

Abilities

Prism Armor
Reduces super-effective damage to 0.75×.

Locations

Sun
Walking
Ten Carat HillLv 75100%
Moon
Walking
Ten Carat HillLv 75100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
1Moonlight
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
1Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
7Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
13Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
19Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
23Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
31Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
37Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
43Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
47Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
53Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
59Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
67Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
73Prismatic Laser
Special
160
100
10
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM67Smart Strike
Physical
70
--
10
--
Never misses.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet