Pokémechanics
Scarlet & Violet

#800Necrozma

Necrozma as it appears in Scarlet & VioletShiny Necrozma as it appears in Scarlet & Violet
Species
Prism Pokémon
Type
Catch rate
255
Growth
Slow
Height
2.4 m
Weight
230.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +1 Attack, +2 Sp. Atk

HP97
Attack107
Defense101
Sp. Atk127
Sp. Def89
Speed79
Total600

Abilities

Prism Armor
Reduces super-effective damage to 0.75×.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Moonlight
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
1Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
8Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
16Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
24Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
32Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
40Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
48Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
56Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
64Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
72Photon Geyser
Special
100
100
5
--
Inflicts regular damage with no additional effect.
80Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
88Prismatic Laser
Special
160
100
10
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM105X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM171Tera Blast
Special
80
100
10
--
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM217Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM218Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM63Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield