Pokémechanics
Sun & Moon

#448Lucario

Lucario as it appears in Sun & MoonShiny Lucario as it appears in Sun & Moon
Species
Aura Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.2 m
Weight
54.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
25
Base friendship
70

Lucario

Sun
Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.
Moon
They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP70
Attack110
Defense70
Sp. Atk115
Sp. Def70
Speed90
Total525

Abilities

Steadfast
Raises Speed one stage upon flinching.
Inner Focus
Prevents flinching.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

Sun
SOS Call
Poni GroveLv 52-5515%
Moon
SOS Call
Poni GroveLv 52-5515%

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x2
  • x0.25
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Aura Sphere
Special
80
--
20
--
Never misses.
1Aura Sphere
Special
80
--
20
--
Never misses.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
6Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
11Feint
Physical
30
100
10
--
Hits through Protect and Detect.
15Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
19Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
24Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
29Bone Rush
Physical
25
90
10
--
Hits 2-5 times in one turn.
33Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
37Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
42Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
47Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
51Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
55Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
60Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
65Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet