Pokémechanics
Sun & Moon

#553Krookodile

Krookodile as it appears in Sun & MoonShiny Krookodile as it appears in Sun & Moon
Species
Intimidation Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.5 m
Weight
96.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Krookodile

Sun
Its unique faculty of sight can detect small prey more than 30 miles away, even in the midst of a sandstorm.
Moon
After clamping down with its powerful jaws, it twists its body around to rip its prey in half.

Base stats

EVs: +3 Attack

HP95
Attack117
Defense80
Sp. Atk65
Sp. Def70
Speed92
Total519

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Anger Point (hidden)
Raises Attack to the maximum of six stages upon receiving a critical hit.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x2
  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
1Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
4Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
7Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
10Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
13Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
16Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
19Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
22Embargo
Status
--
100
15
--
Target cannot use held items.
25Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
28Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
32Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
36Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
42Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
48Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
54Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
60Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet