Pokémechanics
Sun & Moon

#662Fletchinder

Fletchinder as it appears in Sun & MoonShiny Fletchinder as it appears in Sun & Moon
Species
Ember Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
0.7 m
Weight
16.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Fletchinder

Sun
From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
Moon
It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.

Base stats

EVs: +2 Speed

HP62
Attack73
Defense55
Sp. Atk56
Sp. Def52
Speed84
Total382

Abilities

Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Gale Wings (hidden)
Raises Flying moves' priority by one stage.

Locations

Sun
Walking
Route 8Lv 17-2015%
Moon
Walking
Route 8Lv 17-2015%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x4
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Ember
Special
40
100
25
10
Has a chance to burn the target.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
10Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
13Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
16Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25Roost
Status
--
--
5
--
Heals the user by half its max HP.
27Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
31Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
38Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
42Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
46Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
51Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
55Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet