Pokémechanics
Sun & Moon

#625Bisharp

Bisharp as it appears in Sun & MoonShiny Bisharp as it appears in Sun & Moon
Species
Sword Blade Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.6 m
Weight
70.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Trade required

Base stats

EVs: +2 Attack

HP65
Attack125
Defense100
Sp. Atk60
Sp. Def70
Speed70
Total490

Abilities

Defiant
Raises Attack two stages upon having any stat lowered.
Inner Focus
Prevents flinching.
Pressure (hidden)
Increases the PP cost of moves targetting the Pokémon by one.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x0.5
  • x4
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0
  • x0.5
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
1Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
6Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
9Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
17Feint Attack
Physical
60
--
20
--
Never misses.
22Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
25Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
30Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
33Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
38Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
41Embargo
Status
--
100
15
--
Target cannot use held items.
46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
49Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
57Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
63Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
71Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet