Pokémechanics
Scarlet & Violet

#145Zapdos

Zapdos as it appears in Scarlet & VioletShiny Zapdos as it appears in Scarlet & Violet
Species
Electric Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.6 m
Weight
52.6 kg
Gender
Genderless
Egg cycles
80
Base friendship
35

Legendary

Base stats

EVs: +3 Sp. Atk

HP90
Attack90
Defense85
Sp. Atk125
Sp. Def90
Speed100
Total580

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Static (hidden)
Has a 30% chance of paralyzing attacking Pokémon on contact.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x0.5
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
5Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
10Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
15Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
20Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
25Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
30Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
35Drill Peck
Physical
80
100
20
--
Inflicts regular damage with no additional effect.
40Roost
Status
--
--
5
--
Heals the user by half its max HP.
45Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
55Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
60Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
65Magnetic Flux
Status
--
--
20
--
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
70Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM164Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM197Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
TM210Supercell Slam
Physical
100
95
15
--
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl