Pokémechanics
Scarlet & Violet

#957Tinkatink

Tinkatink as it appears in Scarlet & VioletShiny Tinkatink as it appears in Scarlet & Violet
Species
Metalsmith Pokémon
Type
Catch rate
190
Growth
Medium Slow
Height
0.4 m
Weight
8.9 kg
Gender
♀ only
Egg cycles
20
Base friendship
50

Tinkatink

Scarlet
It swings its handmade hammer around to protect itself, but the hammer is often stolen by Pokémon that eat metal.
Violet
This Pokémon pounds iron scraps together to make a hammer. It will remake the hammer again and again until it’s satisfied with the result.

Base stats

EVs: +1 Sp. Def

HP50
Attack45
Defense45
Sp. Atk35
Sp. Def64
Speed58
Total297

Abilities

Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Own Tempo
Prevents confusion.
Pickpocket (hidden)
Steals attacking Pokémon's held items on contact.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.25
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Fairy Wind
Special
40
100
30
--
Inflicts regular damage with no additional effect.
5Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
8Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
11Covet
Physical
60
100
25
--
Takes the target’s item.
14Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
17Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
21Sweet Kiss
Status
--
75
10
--
Confuses the target.
24Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
27Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
31Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
35Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
39Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
43Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
47Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
52Knock Off
Physical
65
100
20
--
Target drops its held item.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Ice Hammer
Physical
100
90
10
100
Lowers user’s Speed by one stage.
Quash
Status
--
100
15
--
Makes the target act last this turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM127Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM21Pounce
Physical
50
100
20
--
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM37Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.