Pokémechanics
Scarlet & Violet

#128Paldean Tauros (Aqua Breed)

Paldean Tauros (Aqua Breed) as it appears in Scarlet & VioletShiny Paldean Tauros (Aqua Breed) as it appears in Scarlet & Violet
Species
Wild Bull Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.4 m
Weight
110.0 kg
Gender
♂ only
Egg cycles
20
Base friendship
70

Base stats

EVs: +2 Attack

HP75
Attack110
Defense105
Sp. Atk30
Sp. Def70
Speed100
Total490

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Cud Chew (hidden)
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
10Double Kick
Physical
30
100
30
--
Hits twice in one turn.
15Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
20Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
25Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
30Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
35Raging Bull
Physical
90
100
10
--
40Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
45Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
50Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
55Wave Crash
Physical
120
100
10
--
60Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM106Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.