Pokémechanics
Scarlet & Violet

#952Scovillain

Scovillain as it appears in Scarlet & VioletShiny Scovillain as it appears in Scarlet & Violet
Species
Spicy Pepper Pokémon
Type
Catch rate
75
Growth
Medium
Height
0.9 m
Weight
15.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Scovillain

Scarlet
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
Violet
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.

Base stats

EVs: +2 Attack

HP65
Attack108
Defense65
Sp. Atk108
Sp. Def65
Speed75
Total486

Abilities

Chlorophyll
Doubles Speed during strong sunlight.
Insomnia
Prevents sleep.
Moody (hidden)
Raises a random stat two stages and lowers another one stage after each turn.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.25
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
--Spicy Extract
Status
0
--
15
--
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Leafage
Physical
40
100
40
--
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
4Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
10Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
13Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
17Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
21Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
24Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
28Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
33Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
38Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
44Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
48Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
48Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM137Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM159Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM183Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM194Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM207Temper Flare
Physical
75
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM33Magical Leaf
Special
60
--
20
--
Never misses.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM56Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.