Pokémechanics
Scarlet & Violet

#813Scorbunny

Scorbunny as it appears in Scarlet & VioletShiny Scorbunny as it appears in Scarlet & Violet
Species
Rabbit Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.3 m
Weight
4.5 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
50

Base stats

EVs: +1 Speed

HP50
Attack71
Defense40
Sp. Atk40
Sp. Def40
Speed69
Total310

Abilities

Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Libero (hidden)
Libero changes the Pokémon's type to that of its previously used attack.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Ember
Special
40
100
25
10
Has a chance to burn the target.
8Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Double Kick
Physical
30
100
30
--
Hits twice in one turn.
17Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
20Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
24Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
28Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
32Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
36Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM144Fire Pledge
Special
80
100
10
--
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM165Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM171Tera Blast
Special
80
100
10
--
TM183Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM207Temper Flare
Physical
75
100
10
--
TM24Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM38Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.

Other generations

Sword & Shield