Pokémechanics
Scarlet & Violet

#966Revavroom

Revavroom as it appears in Scarlet & VioletShiny Revavroom as it appears in Scarlet & Violet
Species
Multi-Cyl Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.8 m
Weight
120.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Revavroom

Scarlet
It creates a gas out of poison and minerals from rocks. It then detonates the gas in its cylinders—now numbering eight—to generate energy.
Violet
Revavroom viciously threatens others with the sound of its exhaust. It sticks its tongue out from its cylindrical mouth and sprays toxic fluids.

Base stats

EVs: +2 Attack

HP80
Attack119
Defense90
Sp. Atk54
Sp. Def67
Speed90
Total500

Abilities

Overcoat
Protects against damage from weather.
Filter (hidden)
Decreases damage taken from super-effective moves by 1/4.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x4
  • x0.5
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x0.25
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Shift Gear
Status
--
--
10
--
Raises the user’s Attack by one stage and its Speed by two stages.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
1Poison Gas
Status
--
90
40
--
Poisons the target.
4Smog
Special
30
70
20
40
Has a chance to poison the target.
7Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
10Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
13Sludge
Special
65
100
20
30
Has a chance to poison the target.
17Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
21Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
25Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
32Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
36Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
46Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
52Spin Out
Physical
100
100
5
--
58Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM207Temper Flare
Physical
75
100
10
--
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225Hard Press
Physical
0
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.