Pokémechanics
Scarlet & Violet

#954Rabsca

Rabsca as it appears in Scarlet & VioletShiny Rabsca as it appears in Scarlet & Violet
Species
Rolling Pokémon
Type
Catch rate
45
Growth
Fast
Height
0.3 m
Weight
3.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Rabsca

Scarlet
The body that supports the ball barely moves. Therefore, it is thought that the true body of this Pokémon is actually inside the ball.
Violet
An infant sleeps inside the ball. Rabsca rolls the ball soothingly with its legs to ensure the infant sleeps comfortably.

Base stats

EVs: +2 Sp. Atk

HP75
Attack50
Defense85
Sp. Atk115
Sp. Def100
Speed45
Total470

Abilities

Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.25
  • x2
  • x1
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Revival Blessing
Status
0
--
1
--
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
7Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
11Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
15Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
20Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
24Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
29Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
35Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
40Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
40Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
40Speed Swap
Status
--
--
10
--
Exchanges the user’s Speed with the target’s.
45Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
50Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM105X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM138Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM15Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM162Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM182Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
TM185Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM198Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM21Pounce
Physical
50
100
20
--
TM217Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM218Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM228Psychic Noise
Special
75
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM95Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.