Pokémechanics
Scarlet & Violet

#964Palafin

Palafin as it appears in Scarlet & VioletShiny Palafin as it appears in Scarlet & Violet
Species
Dolphin Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.3 m
Weight
60.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
50

Palafin

Scarlet
This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.
Violet
Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.

Base stats

EVs: +2 HP

HP100
Attack70
Defense72
Sp. Atk53
Sp. Def62
Speed100
Total457

Abilities

Zero to Hero
Transforms into its Hero Form when switching out.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
1Jet Punch
Physical
60
100
15
--
1Supersonic
Status
--
55
20
--
Confuses the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
7Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
10Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
13Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
17Double Hit
Physical
35
90
10
--
Hits twice in one turn.
21Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
25Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
29Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
34Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
39Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
44Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
50Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
55Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
61Wave Crash
Physical
120
100
10
--
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM112Aura Sphere
Special
80
--
20
--
Never misses.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM19Disarming Voice
Special
40
--
15
--
Never misses.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM196Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM22Chilling Water
Special
50
100
20
--
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM225Hard Press
Physical
0
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM37Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.