Pokémechanics
Scarlet & Violet

#146Moltres

Moltres as it appears in Scarlet & VioletShiny Moltres as it appears in Scarlet & Violet
Species
Flame Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.0 m
Weight
60.0 kg
Gender
Genderless
Egg cycles
80
Base friendship
35

Legendary

Base stats

EVs: +3 Sp. Atk

HP90
Attack100
Defense90
Sp. Atk125
Sp. Def85
Speed90
Total580

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Flame Body (hidden)
Has a 30% chance of burning attacking Pokémon on contact.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x4
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
5Ember
Special
40
100
25
10
Has a chance to burn the target.
10Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
15Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
20Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
25Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
30Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
35Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
40Roost
Status
--
--
5
--
Heals the user by half its max HP.
45Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
50Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
55Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
60Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
65Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
70Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM164Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM165Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM197Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM207Temper Flare
Physical
75
100
10
--
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM24Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM38Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl