Pokémechanics
Scarlet & Violet

#983Kingambit

Kingambit as it appears in Scarlet & VioletShiny Kingambit as it appears in Scarlet & Violet
Species
Big Blade Pokémon
Type
Catch rate
25
Growth
Medium
Height
2.0 m
Weight
120.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Kingambit

Scarlet
Only a Bisharp that stands above all others in its vast army can evolve into Kingambit.
Violet
Though it commands a massive army in battle, it’s not skilled at devising complex strategies. It just uses brute strength to keep pushing.

Base stats

EVs: +3 Attack

HP100
Attack135
Defense120
Sp. Atk60
Sp. Def85
Speed50
Total550

Abilities

Defiant
Raises Attack two stages upon having any stat lowered.
Supreme Overlord
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Pressure (hidden)
Increases the PP cost of moves targetting the Pokémon by one.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x4
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0
  • x0.5
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Kowtow Cleave
Physical
85
--
10
--
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
15Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
20Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
25Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
30Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
35Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
40Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
45Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
50Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
57Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
64Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
71Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM105X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM57False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.