Pokémechanics
Scarlet & Violet

#941Kilowattrel

Kilowattrel as it appears in Scarlet & VioletShiny Kilowattrel as it appears in Scarlet & Violet
Species
Frigatebird Pokémon
Type
Catch rate
90
Growth
Medium Slow
Height
1.4 m
Weight
38.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Kilowattrel

Scarlet
Kilowattrel inflates its throat sac to amplify its electricity. By riding the wind, this Pokémon can fly over 430 miles in a day.
Violet
It uses its throat sac to store electricity generated by its wings. There’s hardly any oil in its feathers, so it is a poor swimmer.

Base stats

EVs: +2 Speed

HP70
Attack70
Defense60
Sp. Atk105
Sp. Def60
Speed125
Total490

Abilities

Wind Power
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Competitive (hidden)
Raises Special Attack by two stages upon having any stat lowered.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x0.5
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
4Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
7Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
11Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
15Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
19Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
24Roost
Status
--
--
5
--
Heals the user by half its max HP.
30Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
36Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
43Volt Switch
Special
70
100
20
--
User must switch out after attacking.
48Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
55Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM164Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM197Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM210Supercell Slam
Physical
100
95
15
--
TM211Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM216Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.