Pokémechanics
Scarlet & Violet

#623Golurk

Golurk as it appears in Scarlet & VioletShiny Golurk as it appears in Scarlet & Violet
Species
Automaton Pokémon
Type
Catch rate
90
Growth
Medium
Height
2.8 m
Weight
330.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
70

Base stats

EVs: +2 Attack

HP89
Attack124
Defense80
Sp. Atk55
Sp. Def80
Speed55
Total483

Abilities

Iron Fist
Strengthens punch-based moves to 1.2× their power.
Klutz
Prevents the Pokémon from using its held item in battle.
No Guard (hidden)
Ensures all moves used by and against the Pokémon hit.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Shadow Punch
Physical
60
--
20
--
Never misses.
16Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
24Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
28Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
32Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
36Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
40Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
46Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
52Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
58Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
64Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM189Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM198Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225Hard Press
Physical
0
100
10
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield