Pokémechanics
Scarlet & Violet

#426Drifblim

Drifblim as it appears in Scarlet & VioletShiny Drifblim as it appears in Scarlet & Violet
Species
Blimp Pokémon
Type
Catch rate
60
Growth
Fast Then Very Slow
Height
1.2 m
Weight
15.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
30
Base friendship
70

Base stats

EVs: +2 HP

HP150
Attack80
Defense44
Sp. Atk90
Sp. Def54
Speed80
Total498

Abilities

Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Unburden
Doubles Speed upon using or losing a held item.
Flare Boost (hidden)
Increases Special Attack to 1.5× when burned.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x0
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
1Strength Sap
Status
--
100
10
100
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
12Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
16Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
20Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
24Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
24Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
24Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
31Self-Destruct
Physical
200
100
5
--
User faints.
36Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
42Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
48Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
54Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM128Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM207Temper Flare
Physical
75
100
10
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM32Swift
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl