- Species
- Copperderm Pokémon
- Type
- Catch rate
- 90
- Growth
- Medium
- Height
- 3.0 m
- Weight
- 650.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 25
- Base friendship
- 50
Cufant- Level 34
Copperajah
- Level 34
Base stats
EVs: +2 Attack
| HP | 122 | |
|---|---|---|
| Attack | 130 | |
| Defense | 69 | |
| Sp. Atk | 80 | |
| Sp. Def | 69 | |
| Speed | 30 | |
| Total | 500 |
Abilities
- Sheer Force
- Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
- Heavy Metal (hidden)
- Doubles the Pokémon's weight.
Locations
PokéAPI has no location data for Scarlet & Violet yet.
Damage taken
- x0.5
- x2
- x0.5
- x0
- x2
- x0.5
- x0.5
- x1
- x0.5
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0.5
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| -- | Heavy Slam | Physical | -- | 100 | 10 | -- | ||
Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 1 | Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 15 | Bulldoze | Physical | 60 | 100 | 20 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 20 | Stomp | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 25 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 30 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| 37 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 44 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 51 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| 58 | High Horsepower | Physical | 95 | 95 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 65 | Superpower | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM07 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM103 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM104 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| TM116 | Stealth Rock | Status | -- | -- | 20 | -- | ||
Causes damage when opposing Pokémon switch in. | ||||||||
| TM121 | Heavy Slam | Physical | -- | 100 | 10 | -- | ||
Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||||||
| TM127 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| TM133 | Earth Power | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM149 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TM150 | Stone Edge | Physical | 100 | 80 | 5 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM152 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM156 | Outrage | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | ||||||||
| TM163 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM170 | Steel Beam | Special | 140 | 95 | 5 | 100 | ||
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | ||||||||
| TM171 | Tera Blast | Special | 80 | 100 | 10 | -- | ||
| TM179 | Smack Down | Physical | 50 | 100 | 15 | 100 | ||
Removes any immunity to Ground damage. | ||||||||
| TM181 | Knock Off | Physical | 65 | 100 | 20 | -- | ||
Target drops its held item. | ||||||||
| TM186 | High Horsepower | Physical | 95 | 95 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM189 | Heat Crash | Physical | -- | 100 | 10 | -- | ||
Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||||||
| TM204 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM205 | Endeavor | Physical | -- | 100 | 5 | -- | ||
Lowers the target’s HP to equal the user’s. | ||||||||
| TM210 | Supercell Slam | Physical | 100 | 95 | 15 | -- | ||
| TM224 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM225 | Hard Press | Physical | 0 | 100 | 10 | -- | ||
| TM25 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM28 | Bulldoze | Physical | 60 | 100 | 20 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM30 | Snarl | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| TM35 | Mud Shot | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM36 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM43 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM47 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM51 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM55 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM58 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM59 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM66 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM70 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM76 | Rock Blast | Physical | 25 | 90 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM84 | Stomping Tantrum | Physical | 75 | 100 | 10 | -- | ||
Has double power if the user’s last move failed. | ||||||||
| TM85 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM86 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM87 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM89 | Body Press | Physical | 80 | 100 | 10 | -- | ||
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | ||||||||
| TM93 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM99 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||