Pokémechanics
Scarlet & Violet

#650Chespin

Chespin as it appears in Scarlet & VioletShiny Chespin as it appears in Scarlet & Violet
Species
Spiny Nut Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.4 m
Weight
9.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Defense

HP56
Attack61
Defense65
Sp. Atk48
Sp. Def45
Speed38
Total313

Abilities

Overgrow
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Bulletproof (hidden)
Protects against bullet, ball, and bomb-based moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Vine Whip
Physical
45
100
25
--
Inflicts regular damage with no additional effect.
8Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
11Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
15Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
18Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
27Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
32Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
42Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
45Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
48Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM137Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM146Grass Pledge
Special
80
100
10
--
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
TM159Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM183Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM194Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
TM20Trailblaze
Physical
50
100
20
--
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM33Magical Leaf
Special
60
--
20
--
Never misses.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM56Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM90Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon