Pokémechanics
Scarlet & Violet

#974Cetoddle

Cetoddle as it appears in Scarlet & VioletShiny Cetoddle as it appears in Scarlet & Violet
Species
Terra Whale Pokémon
Type
Catch rate
150
Growth
Medium Slow
Height
1.2 m
Weight
45.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
50

Cetoddle

Scarlet
This species left the ocean and began living on land a very long time ago. It seems to be closely related to Wailmer.
Violet
It lives in frigid regions in pods of five or so individuals. It loves the minerals found in snow and ice.

Base stats

EVs: +1 HP

HP108
Attack68
Defense45
Sp. Atk30
Sp. Def40
Speed43
Total334

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
9Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
12Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
15Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
19Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
25Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
31Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
36Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
40Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
44Ice Spinner
Physical
80
100
15
--
49Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
53Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
Icicle Crash
Physical
85
90
10
30
Has a chance to make the target flinch.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM124Ice Spinner
Physical
80
100
15
--
TM127Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM128Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM187Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM52Snowscape
Status
0
--
10
--
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.