Pokémechanics
Scarlet & Violet

#998Baxcalibur

Baxcalibur as it appears in Scarlet & VioletShiny Baxcalibur as it appears in Scarlet & Violet
Species
Ice Dragon Pokémon
Type
Catch rate
10
Growth
Slow
Height
2.1 m
Weight
210.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
50

Baxcalibur

Scarlet
This Pokémon blasts cryogenic air out from its mouth. This air can instantly freeze even liquid-hot lava.
Violet
It launches itself into battle by flipping upside down and spewing frigid air from its mouth. It finishes opponents off with its dorsal blade.

Base stats

EVs: +3 Attack

HP115
Attack145
Defense92
Sp. Atk75
Sp. Def86
Speed87
Total600

Abilities

Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
Ice Body (hidden)
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Glaive Rush
Physical
120
100
5
--
1Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
1Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
1Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Snowscape
Status
0
--
10
--
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
12Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
18Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
24Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
29Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
35Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
42Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
48Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
55Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
62Icicle Crash
Physical
85
90
10
30
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM187Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM200Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM222Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM226Dragon Cheer
Status
0
0
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM52Snowscape
Status
0
--
10
--
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM57False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.