- Species
- Spike Ball Pokémon
- Type
- Catch rate
- 190
- Growth
- Fast
- Height
- 0.3 m
- Weight
- 1.5 kg
- Gender
- 87.5% ♂ 12.5% ♀
- Egg cycles
- 10
- Base friendship
- 70
BabyTrade required
Typing shown is as of Ruby, Sapphire & Emerald. This Pokémon is Fairy in later generations.
Togepi
- Ruby & Sapphire
- As its energy, TOGEPI uses the positive emotions of compassion and pleasure exuded by people and POKéMON. This POKéMON stores up feelings of happiness inside its shell, then shares them with others.
- Emerald
- As its energy, it uses the feelings of compassion and pleasure exuded by people and POKéMON. It stores up happy feelings in its shell, then shares them out.
Base stats
EVs: +1 Sp. Def
| HP | 35 | |
|---|---|---|
| Attack | 20 | |
| Defense | 65 | |
| Sp. Atk | 40 | |
| Sp. Def | 65 | |
| Speed | 20 | |
| Total | 245 |
Abilities
- Hustle
- Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
- Serene Grace
- Doubles the chance of moves' extra effects occurring.
Locations
Not found in Ruby, Sapphire & Emerald. Trade from FireRed & LeafGreen.
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Charm | Fairy | Status | -- | 100 | 20 | -- | |
Lowers the target’s Attack by two stages. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 6 | Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | ||||||||
| 11 | Sweet Kiss | Fairy | Status | -- | 75 | 10 | -- | |
Confuses the target. | ||||||||
| 16 | Yawn | Status | -- | -- | 10 | -- | ||
Target sleeps at the end of the next turn. | ||||||||
| 21 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| 26 | Follow Me | Status | -- | -- | 20 | -- | ||
Redirects the target’s single-target effects to the user for this turn. | ||||||||
| 31 | Wish | Status | -- | -- | 10 | -- | ||
User will recover half its max HP at the end of the next turn. | ||||||||
| 36 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| 41 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Foresight | Status | -- | -- | 40 | -- | ||
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |||||||
| Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | |||||||
| Mirror Move | Status | -- | -- | 20 | -- | ||
Uses the target’s last used move. | |||||||
| Peck | Physical | 35 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Present | Physical | -- | 90 | 15 | -- | ||
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |||||||
| Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | |||||||
| Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM05 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM16 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM35 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Body Slam | Physical | 85 | 100 | 15 | 30 | Emerald | ||
Has a chance to paralyze the target. | ||||||||
| Counter | Physical | -- | 100 | 20 | -- | Emerald | ||
Inflicts twice the damage the user received from the last physical hit it took. | ||||||||
| Defense Curl | Status | -- | -- | 40 | -- | Emerald | ||
Raises user’s Defense by one stage. | ||||||||
| Double-Edge | Physical | 120 | 100 | 15 | -- | Emerald | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| Dream Eater | Special | 100 | 100 | 15 | -- | Emerald | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| Endure | Status | -- | -- | 10 | -- | Emerald | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| Mega Kick | Physical | 120 | 75 | 5 | -- | Emerald | ||
Inflicts regular damage with no additional effect. | ||||||||
| Mega Punch | Physical | 80 | 85 | 20 | -- | Emerald | ||
Inflicts regular damage with no additional effect. | ||||||||
| Metronome | Status | -- | -- | 10 | -- | Emerald | ||
Randomly selects and uses any move in the game. | ||||||||
| Mimic | Status | -- | -- | 10 | -- | Emerald | ||
Copies the target’s last used move. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Emerald | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Psych Up | Status | -- | -- | 10 | -- | Emerald | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| Rollout | Physical | 30 | 90 | 20 | -- | Emerald | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| Seismic Toss | Physical | -- | 100 | 20 | -- | Emerald | ||
Inflicts damage equal to the user’s level. | ||||||||
| Sleep Talk | Status | -- | -- | 10 | -- | Emerald | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Emerald | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Soft-Boiled | Status | -- | -- | 5 | -- | Emerald | ||
Heals the user by half its max HP. | ||||||||
| Substitute | Status | -- | -- | 10 | -- | Emerald | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Swagger | Status | -- | 85 | 15 | -- | Emerald | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Emerald | ||
Never misses. | ||||||||
| Thunder Wave | Status | -- | 90 | 20 | -- | Emerald | ||
Paralyzes the target. | ||||||||
Other generations
Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl