Pokémechanics
Red, Blue & Yellow

#020Raticate

Species
Mouse Pokémon
Type
Catch rate
127
Growth
Medium
Height
0.7 m
Weight
18.5 kg

Raticate

Red & Blue
It uses its whiskers to maintain its balance. It apparently slows down if they are cut off.
Yellow
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Base stats

HP55
Attack81
Defense60
Speed97
Special50
Total343

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Route 16Lv 23-255%
Route 17Lv 25-2930%
Route 18Lv 25-2920%
Sea Route 21Lv 3015%
Blue
Walking
Route 16Lv 23-255%
Route 17Lv 25-2930%
Route 18Lv 25-2920%
Sea Route 21Lv 3015%
Yellow
Walking
Pokémon MansionLv 34-46100%
Route 9Lv 204%
Route 10Lv 205%
Route 11Lv 171%
Route 16Lv 25-265%
Route 18Lv 25-265%
Sea Route 21Lv 155%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
14Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
27Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
41Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl