Pokémechanics
Red, Blue & Yellow

#043Oddish

Species
Weed Pokémon
Type
Catch rate
255
Growth
Medium Slow
Height
0.5 m
Weight
5.4 kg

Oddish

Red & Blue
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Yellow
It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.

Base stats

HP45
Attack50
Defense55
Speed30
Special75
Total255

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Route 5Lv 13-1635%
Route 6Lv 13-1635%
Route 7Lv 19-2230%
Route 12Lv 22-2635%
Route 13Lv 22-2635%
Route 14Lv 22-2635%
Route 15Lv 22-2635%
Route 24Lv 12-1425%
Route 25Lv 12-1425%
Blue
Trade from Red, Yellow
Yellow
Walking
Route 12Lv 25-2730%
Route 13Lv 25-2730%
Route 14Lv 26-2830%
Route 15Lv 26-2830%
Route 24Lv 12-1430%
Route 25Lv 12-1430%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x4
  • x1
  • x2
  • x0.5
  • x0.25
  • x0.5
  • x2
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
15Poison Powder
Status
--
75
35
--
Poisons the target.
17Stun Spore
Status
--
75
30
--
Paralyzes the target.
19Sleep Powder
Status
--
75
15
--
Puts the target to sleep.
24Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
33Petal Dance
Special
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
46Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM21Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet