Pokémechanics
Red, Blue & Yellow

#033Nidorino

Species
Poison Pin Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
0.9 m
Weight
19.5 kg

Nidorino

Red & Blue
An aggressive POKéMON that is quick to attack. The horn on its head secretes a powerful venom.
Yellow
Its horns contain venom. If they are stabbed into an enemy, the impact makes the poison leak out.

Base stats

HP61
Attack72
Defense57
Speed65
Special55
Total310

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Safari ZoneLv 30-3340%
Blue
Gift
Celadon CityLv 17100%
Walking
Safari ZoneLv 30-3110%
Yellow
Walking
Route 9Lv 185%
Route 23Lv 41-4430%
Safari ZoneLv 23-3220%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
12Double Kick
Physical
30
100
30
--
Yellow
Hits twice in one turn.
14Poison Sting
Physical
15
100
35
30
R/B
Has a chance to poison the target.
19Poison Sting
Physical
15
100
35
30
Yellow
Has a chance to poison the target.
23Focus Energy
Status
--
--
30
--
R/B
Increases the user’s chance to score a critical hit.
27Focus Energy
Status
--
--
30
--
Yellow
Increases the user’s chance to score a critical hit.
32Fury Attack
Physical
15
85
20
--
R/B
Hits 2-5 times in one turn.
36Fury Attack
Physical
15
85
20
--
Yellow
Hits 2-5 times in one turn.
41Horn Drill
Physical
--
30
5
--
R/B
Causes a one-hit KO.
46Horn Drill
Physical
--
30
5
--
Yellow
Causes a one-hit KO.
50Double Kick
Physical
30
100
30
--
R/B
Hits twice in one turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl