Pokémechanics
Red, Blue & Yellow

#106Hitmonlee

Species
Kicking Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.5 m
Weight
49.8 kg

Hitmonlee

Red & Blue
When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
Yellow
When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.

Base stats

HP50
Attack120
Defense53
Speed87
Special35
Total345

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Gift
Saffron CityLv 30100%
Blue
Gift
Saffron CityLv 30100%
Yellow
Gift
Saffron CityLv 30100%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Double Kick
Physical
30
100
30
--
Hits twice in one turn.
1Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
33Rolling Kick
Physical
60
85
15
30
Has a chance to make the target flinch.
38Jump Kick
Physical
100
95
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
43Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
48High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
53Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM05Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM18Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM35Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet